![]() ![]() It makes surface bases redundant, and space stations useless. You could store some things on there, decorate it how you like, but it shouldn't function as your actual home. Instead, I'd make it so that rather than being a perfect safe haven all of the time (you literally cannot take damage on your ship). I would also change the ship, because as it stands now, it feels utterly immersion-breaking to me. (Because let's be honest, for a sci-fi game set in the distant future, there's a real lack of heavy industry and laser beams) It could give purpose to some early game materials, and potentially require something like an energy grid to function. Perhaps borrowing from Astroneer, where you can place "tethers" that link back to the main protective building, keeping you safe so long as you're within range and stopping the need for building spam. ![]() What this would mean, is that wanting to linger on a volcanic world would require some actual infrastructure, rather than a glorified AC unit strapped to your back. And leave permanent protection to static structures you can place. I would first rework the EPP's to provide limited, rather than total protection. ![]() There is a good number of ways one might fix these issues, but let's start with the first one Danger. Finding a barren world is far more exciting than finding one with life. There are no oceans, except for ocean worlds, no anomalies like floating islands, or other impossible formations, the galaxy itself is so thoroughly teeming with life that encountering aliens feels just like Tuesday, rather than one of the most significant events of your life. Each planet is more or less the same, with only a minor palette swap depending on the dominant biome. It lacks a reason to go out and explore the universe, to find new and wonderful things. Should you die, you simply respawn in the complete safety of your ship, ready to instantly beam down and do it all over again. There's no real necessity to prepare for a journey, no risk involved with jumping to an uncharted star, and next to no consequence on death, either. I don't know what the developers are intending to do in the game release, but I hope it is something like that.I'm not entirely sure how best to start off a ramble like this, so I'll get right to the meat and potatoes of it all įor an exploration game, Starbound lacks any real sense of threat, danger or consequence. Edit: You don't build the ship with blocks, but craft it so you get a predrawn, partially completed ship.įinally you load the ship up with fuel, count down from 10 and blast off into the stars! Quest completed: Intersteller travel unlocked.įrom what I have seen from Starbound so far, you start with a ship in orbit that has run out of fuel, but I think it would give a real sense of accomplishment (and satisfaction!) to actually build your own spaceship. The ship that you will eventually use to explore the Universe starts to take form on the ground. You build three parts: the hull, enginge and cockpit, according to some blueprints/recipes. You can search the planet for other crash landings and salvage the wrecks for things you can use. Once the basic necessities are taken care of, you can get better resources and make a workshop where you can smelt iron, make glass and electronic wiring (and whatever else you might need for a spaceship). You gather resources and make weapons and equipment. I think that would work really well as a starting quest, and I envision something like this:įirst you get up a basic shelter and find some food. The question is: do you actually get to build the spaceship you will use to escape that planet? So the basic starting story is that you have fled your home planet and crash land on an alien planet. Edit 2: I wasn't aware that the developers take suggestions on the forums. ![]()
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